Wonder League Robotics Competition  |  Stories  |  

Announcing the Winners of the 2016–17 Wonder League Robotics Competition!

Mar 21, 2017

We’ve been blown away this year by the ingenuity, teamwork, and most of all grit in the 2nd annual Wonder League Robotics Competition! This year we went global — with 5000 teams hailing from all over the world, and we are SO excited to announce this year’s winners! The grand prize winners will each receive a $5,000 STEM grant and a Dash for every member to take home!

The Pink Eagles Win 1st Place Worldwide in Age Bracket 9-12!

Congrats to Jaley, Olivia, Sidney, Camryn, and Amber!

This all-girls team from Hartland, Michigan, came from a school that didn’t offer a robotics club. To remedy the situation, Frank and Melinda Tappen took matters into their own hands and started The Mentors Robot Shop, serving children in the community with a variety of after-school robotics programs. This, year they started a Wonder League Robotics Competition team for their daughter and her friends!

Meet the team:

Check out their finalist mission (Wonder code yiya) and scientific journal.

These five 7th graders — Jaley, Olivia, Sidney, Camryn, and Amber — actually used Scratch to simulate their programming before testing with their prototype. They broke down the main challenge into three parts — check out how their code illustrates their logic beautifully. They articulated the three different cases of the challenge through these branches in Wonder. And their super-mechanically-creative contraption helped them take first place. Congrats to the Pink Eagles for a job well done!

Team X-Plode Wins 1st place Worldwide in Age Bracket 6-8!

Huge congrats to Siri Pratapa and Vishak Rohin Kumar, two 6-year-olds from Bangalore, India!

Meet their team:

Check out their finalist mission (Wonder code hx2b) and scientific journal.

These bright youngsters went above and beyond what was asked of them. Not only did they solve the challenge, but they created a more creative contraption, which led to more efficient code and an even more elegant solution. We were impressed by their thorough video journal, where they described in detail their goals, process, and iterations. Talk about failing forward!

Runners-up for Age Bracket 9-12:

2nd Place goes to the Fire Breathing Rubber Duckies from Gallimore Elementary in Canton, Michigan!

Michigan showed strong in this year’s competition. Congrats to Keshav, Jacob, Jack, and Noah! Check out their team intro, finalist solution (Wonder code rmxi), and science journal.

3rd place goes to Norman the Narwhal from California!

Alia was the one and only powerhouse behind this team. Check out her team introfinalist solution (Wonder code tanv), and science journal.

4th place goes to Nordic Red Squirrels or Something Else From Sweden!

Nina, Tyra, Lilly, Elin, and Ida are a dynamite bunch who go to Internationella Engelska Skolan in Lund, Sweden! Watch for the fun stop-motion video in their team introfinalist solution (Wonder code rf3r), and science journal.

5th place goes to the Sis Squad from Ponte Vedra Beach, Florida!

Morgan and Lily Gavazzi are a dynamic duo of sisters who go to Ocean Palms Elementary! We heard that this team made quite the comeback after some hard nights working on the first round challenges. Way to show perseverance and growth mindset! Check out their team introfinalist solution (Wonder code paho), and science journal.

The runners-up will receive a Dash for every member to take home.

Runners-up for Age Bracket 6–8:

2nd place goes to Robot Ninja Helpers from Georgia!

Camille and Drew used the engineering design process, and even went on a field trip to Lowe’s find the perfect parts for their contraption! Check out their team introfinalist solution (Wonder code pxwt), and science journal.

3rd place goes to the Programming Princesses from McAllen, Texas!

Siena and Ena from Dr. Pablo Perez Elementary thought of a very unexpected solution! Check out their team introfinalist solution (Wonder code 9u92), and science journal!

4th place goes to What’s Up Bot? from Edmond, Oklahoma!

Campbell, Eli, Marlee, and Beau from Grove Valley Elementary thought deeply about the design components of their contraption. Check out their team introfinalist solution (Wonder code fjvx), and science journal!

5th place goes to STA Tomcats from San Francisco, CA!

Secret agents Amelia, Joseph, Justin , and Andrew from St. Thomas the Apostle School completed their missions with flair. Check out their team introfinalist solution (Wonder code q5b3), and science journal!

The runners-up will receive a Dash for every member to take home.

Our Grading Process

Our team spent many hours carefully judging the finalist solutions using the criteria outlined in our challenge documents. Our CTO, VP of Product Design, and VP of Software Development then ranked the top 5 teams in each age bracket. Every team did an amazing job, and we were blown away by the creativity and heart that went into all of your work. Coaches, teachers, parents, and team members should all be very proud! Your scores and peer review comments will be sent out shortly. Stay tuned, we will be announcing honorable mentions very soon!

Wonder League Robotics Competition FAQ | Year 8

Hello, robotics enthusiasts! If you’re here, you’re probably as excited as we are about the 8th Annual Wonder League Robotics Competition! To help you and your teams have the best possible experience competing this year, we wanted to share answers to some Frequently Asked Questions (FAQ).

Who Can Compete:

Any kid, anywhere in the world, ages 6-8 (Innovator Cup) and 9-12 (Pioneer Cup). There are two age brackets: 6-8 and 9-12 and team members have to fall within the age category at some point during the competition. Participants must be the qualifying age for their bracket on the last day of the competition, but if they gain a year during the competition, that’s OK. They won’t age out! 

Competition Brackets:

  • Innovator Cup (Age 6-8)
  • Pioneer Cup (Age 9-12)

What Makes a Team:

A team is made up of a supervising adult coach, and one or more children (up to 5). That’s right, kids can compete solo, but a coach who is 18+ is needed to help with the submission process. For multi-kid teams, each member must be in the same age bracket. Coaches may have multiple teams and can register all their teams after registering as a coach. Please keep in mind that each team will need a separate Class Connect registration.

Note: Younger students may participate in the 9-12 age category, but please be aware that the missions have been designed with older students and advanced coding skills in mind.

What a Team Needs to Compete:

Class Connect subscription

The team is made up of a supervising adult coach and one to five members

  1. Compatible device
  2. 5′ x 8′ mat of 30cm squares and basic prototyping materials
  3. Teams in 6-8 & 9-12 age brackets will need a Dash robot
  4. Internet access to download and upload materials

Teams will need one Dash robot: https://store.makewonder.com/products/dash

Check Device Compatibility here: https://www.makewonder.com/compatibility

We will be offering a mat image that you are welcome to use and print with your local printer, but teams are absolutely encouraged to make their own if they prefer. For more on how to make your own mat, check out this blog post.

Coaches will, of course, need internet access to download the apps and keep up with the competition as it progresses, and may want to print out some kid-facing materials that we will provide at each stage.

Class Connect Subscription:

To register for the 8th Wonder League Robotics Competition requires a subscription to Class Connect, providing additional resources like standards-aligned content assignable right inside a student’s Blockly app. Learn more about Class Connect here.

If you already have a Class Connect subscription, you have access to register a team, based on your student license amount. If you have more than one team of 5 students, you will need to purchase another Coach Success Pack or consider a larger subscription to accommodate more teams and students.

  1. A Coach Success Pack provides:
    Participation in the WLRC for up to 5 students
    Access to all Missions
    Full access to Class Connect, (including Math Activities and Dash’s Neighborhood), for 5 students and 1 teacher for 7 months
    A discount code for a Dash robot from our online store at https://store.makewonder.com

Please note: Teams will need a physical Dash robot to complete the Missions.
The Coaches’ Dashboard in Class Connect will help our coaches register and manage their team(s). The dashboard will be your one-stop shop for all Wonder League Robotics Competition management. You will be able to access the Coaches’ Corner–where all competition-related content and resources will be hosted–the Heartbeat community forum, and all the submission forms right there on the Dashboard.

Accessing Missions for the Innovator Cup and Pioneer Cup:

Once your purchase is completed for Class Connect, you will receive an email to activate your Class Connect license.

Once this license is activated, you will be able to register yourself as a coach and register your teams. This is done on your portal page under the Robotics Competition tab.

Once your team/teams are registered, you will get an additional email from CoAssemble, our partner hosting the missions this year. This email will state you have been registered for the “2022-2023 Coaches Corner Course”.

Click on the link to be redirected to the CoAssemble website, and you will see the course and can access the Coaches’ Corner Guide as well as the Missions (available November 3, 2022).

Still having trouble accessing all the resources in the Coaches’ Corner? If you have previously had a license to Class Connect and registered as a coach, and have not seen Coaches’ Corner added to your CoAssemble list of courses, please email us at support@makewonder.com, and we will provide assistance.

Last Year’s Missions:

Taking a peek at last year’s missions might help you get a sense of what the competition is like. Just sign in with your Class Connect subscription and register as a coach to take a peek at the previous years by going to the Coaches’ Corner and selecting the desired year.

2022-23 Wonder League Robotics Competition Milestone Dates:

Here are important milestone dates to keep in mind as coaches develop timelines for teams competing in the 2022-23 Wonder League Robotics Competition.

 

  1. October 21, 2022: Student Team Registration Opens
  2. November 3, 2022: Round One Opens + Five Mission Released
  3. January 13, 2023: Student Team Registration Closes
  4. January 27, 2023: Mission Evidence Submission Closes 
  5. January 28-March 5, 2023: Invitational Round Notification 
  6. February 6, 2023: Invitational Round Opens + Final Mission Released
  7. March 24, 2023: Invitational Round Submission Due 
  8. April 10, 2023: People’s Choice Voting Opens 
  9. April 21, 2023: People’s Choice Voting Closes 
  10. May 4, 2023: 2022-23 Wonder League Robotics Competition Winner Announcement

NEW Award Category: WLRC People’s Choice Award

Teams may opt in to participate in the WLRC People’s Choice Award category by creating a :30 second video explaining the Team’s Invitational Round Final Mission solution that will be shared with the community at www.makewonder.com/classroom/robotics-competition/ in an “online crowd vote” competition. The WLRC People’s Choice Award allows teams to share and celebrate their work in the WLRC and encourage community support in voting for their team. This is an optional category for teams to enter and will not impact scoring of the Invitational Round submission as they will be judged by STEM and Coding experts using a published rubric.

Children’s Privacy:

We take our participants’ privacy very seriously and comply with COPPA when collecting any information. In the invitational round we ask only for the students’ first names, and request parents’ permission. For those that make it into the Invitational Round, we ask for full names, again with permission. We are never marketing, selling to, or corresponding with children. All contact is through the proxy of the coach.