Classroom Best Practice  |  

5 Inspiring Videos to Help You Get Started

Aug 31, 2017

New Video Tutorial Series from Wonder Workshop

Over the past couple of months, the Wonder Workshop Education Team has been working on a new series of video tutorials for our users, the young and the young at heart! Based on users’ questions, we decided to share the best practices that we’ve amassed from parents, teachers, and our ultimate user — kids.

In Video Tutorial #1: Unboxing Dash & Dot, we show you exactly what you receive with each of the robots. With no assembly required, these robust robots are ready to go, right out of the box (Bluetooth enabled, no Wi-Fi needed!) Dash & Dot are responsive robots packed full of capabilities that allow them to interact with students, their environment, and each other thanks to their multiple built-in motors, sensors, LEDs, and audio capabilities. In this first video, you will discover how to unbox your robots to bring coding to life!

 

In Video Tutorial #2: App Overview, we provide an overview of each of the FREE apps — Go, Path, Xylo, Blockly, and Wonder. With each of our five apps, kids tackle a series of challenges and in-app puzzles that introduce the fundamental concepts of coding. The Blockly app uses the most kid-friendly block-based coding on the market to introduce students to programming. Our unique Wonder app uses state machine programming and an original visual design to advance young kids’ understanding of computer science. (Note: not included in our video, but exciting none the less … Swift Playgrounds from Apple now powers Dash!)

In Video Tutorial #3: Care & Maintenance, we will walk you through how to properly care for your robots. From powering on/off the robots, to charging the robots, to keeping them clean, we will give you best practices for taking care of Dash & Dot, wherever they may live.

In Video Tutorial #4: Robot Guts, we dive into what makes Dash & Dot so responsive — literally. From accelerometers to IR sensors, each robot is packed full of capabilities. See the innards of the robots, piece by piece, bit by bit. Due to these technologies. you can program Dash to react to the sound of a clap, perform a victory dance, detect and avoid obstacles. Push the boundaries of what is possible with Dot, a small but mighty robot. And they can interact with one another. Discover all that make this robotic duo come to life!

In Video Tutorial #5: Classroom Setupwe get specific for educators as we talk about how to optimize your classroom or after-school club environment. We share the best practices we’ve learned from teachers for setting up a learning space to incorporate Dash & Dot into lessons. We cover charging and storage too. Using basic materials like painters tape and shoe boxes, you can create a creative space for your students to interact and enjoy Dash & Dot.

For all of these videos, we decided to keep the camera focused on the true stars: Dash & Dot! And we purposefully spoke in the 2nd person “you,” so that the viewer could be an parent, an educator, or a kid. So consider watching these videos together as a family or show them to your students. Then together, have a conversation about what your next steps will be. What are you excited to try? What are you most curious about? Watch the videos in order or pick and choose! And if you have more questions, do check out our FAQ page.

And these new videos are housed on our new Professional Development pageor you can find them on our YouTube page. Do play around on our redesigned educator web pages! And register for free for our Wonder League Robotics Competition page. More videos to come!

Wonder League Robotics Competition FAQ | Year 8

Hello, robotics enthusiasts! If you’re here, you’re probably as excited as we are about the 8th Annual Wonder League Robotics Competition! To help you and your teams have the best possible experience competing this year, we wanted to share answers to some Frequently Asked Questions (FAQ).

Who Can Compete:

Any kid, anywhere in the world, ages 6-8 (Innovator Cup) and 9-12 (Pioneer Cup). There are two age brackets: 6-8 and 9-12 and team members have to fall within the age category at some point during the competition. Participants must be the qualifying age for their bracket on the last day of the competition, but if they gain a year during the competition, that’s OK. They won’t age out! 

Competition Brackets:

  • Innovator Cup (Age 6-8)
  • Pioneer Cup (Age 9-12)

What Makes a Team:

A team is made up of a supervising adult coach, and one or more children (up to 5). That’s right, kids can compete solo, but a coach who is 18+ is needed to help with the submission process. For multi-kid teams, each member must be in the same age bracket. Coaches may have multiple teams and can register all their teams after registering as a coach. Please keep in mind that each team will need a separate Class Connect registration.

Note: Younger students may participate in the 9-12 age category, but please be aware that the missions have been designed with older students and advanced coding skills in mind.

What a Team Needs to Compete:

Class Connect subscription

The team is made up of a supervising adult coach and one to five members

  1. Compatible device
  2. 5′ x 8′ mat of 30cm squares and basic prototyping materials
  3. Teams in 6-8 & 9-12 age brackets will need a Dash robot
  4. Internet access to download and upload materials

Teams will need one Dash robot: https://store.makewonder.com/products/dash

Check Device Compatibility here: https://www.makewonder.com/compatibility

We will be offering a mat image that you are welcome to use and print with your local printer, but teams are absolutely encouraged to make their own if they prefer. For more on how to make your own mat, check out this blog post.

Coaches will, of course, need internet access to download the apps and keep up with the competition as it progresses, and may want to print out some kid-facing materials that we will provide at each stage.

Class Connect Subscription:

To register for the 8th Wonder League Robotics Competition requires a subscription to Class Connect, providing additional resources like standards-aligned content assignable right inside a student’s Blockly app. Learn more about Class Connect here.

If you already have a Class Connect subscription, you have access to register a team, based on your student license amount. If you have more than one team of 5 students, you will need to purchase another Coach Success Pack or consider a larger subscription to accommodate more teams and students.

  1. A Coach Success Pack provides:
    Participation in the WLRC for up to 5 students
    Access to all Missions
    Full access to Class Connect, (including Math Activities and Dash’s Neighborhood), for 5 students and 1 teacher for 7 months
    A discount code for a Dash robot from our online store at https://store.makewonder.com

Please note: Teams will need a physical Dash robot to complete the Missions.
The Coaches’ Dashboard in Class Connect will help our coaches register and manage their team(s). The dashboard will be your one-stop shop for all Wonder League Robotics Competition management. You will be able to access the Coaches’ Corner–where all competition-related content and resources will be hosted–the Heartbeat community forum, and all the submission forms right there on the Dashboard.

Accessing Missions for the Innovator Cup and Pioneer Cup:

Once your purchase is completed for Class Connect, you will receive an email to activate your Class Connect license.

Once this license is activated, you will be able to register yourself as a coach and register your teams. This is done on your portal page under the Robotics Competition tab.

Once your team/teams are registered, you will get an additional email from CoAssemble, our partner hosting the missions this year. This email will state you have been registered for the “2022-2023 Coaches Corner Course”.

Click on the link to be redirected to the CoAssemble website, and you will see the course and can access the Coaches’ Corner Guide as well as the Missions (available November 3, 2022).

Still having trouble accessing all the resources in the Coaches’ Corner? If you have previously had a license to Class Connect and registered as a coach, and have not seen Coaches’ Corner added to your CoAssemble list of courses, please email us at support@makewonder.com, and we will provide assistance.

Last Year’s Missions:

Taking a peek at last year’s missions might help you get a sense of what the competition is like. Just sign in with your Class Connect subscription and register as a coach to take a peek at the previous years by going to the Coaches’ Corner and selecting the desired year.

2022-23 Wonder League Robotics Competition Milestone Dates:

Here are important milestone dates to keep in mind as coaches develop timelines for teams competing in the 2022-23 Wonder League Robotics Competition.

 

  1. October 21, 2022: Student Team Registration Opens
  2. November 3, 2022: Round One Opens + Five Mission Released
  3. January 13, 2023: Student Team Registration Closes
  4. January 27, 2023: Mission Evidence Submission Closes 
  5. January 28-March 5, 2023: Invitational Round Notification 
  6. February 6, 2023: Invitational Round Opens + Final Mission Released
  7. March 24, 2023: Invitational Round Submission Due 
  8. April 10, 2023: People’s Choice Voting Opens 
  9. April 21, 2023: People’s Choice Voting Closes 
  10. May 4, 2023: 2022-23 Wonder League Robotics Competition Winner Announcement

NEW Award Category: WLRC People’s Choice Award

Teams may opt in to participate in the WLRC People’s Choice Award category by creating a :30 second video explaining the Team’s Invitational Round Final Mission solution that will be shared with the community at www.makewonder.com/classroom/robotics-competition/ in an “online crowd vote” competition. The WLRC People’s Choice Award allows teams to share and celebrate their work in the WLRC and encourage community support in voting for their team. This is an optional category for teams to enter and will not impact scoring of the Invitational Round submission as they will be judged by STEM and Coding experts using a published rubric.

Children’s Privacy:

We take our participants’ privacy very seriously and comply with COPPA when collecting any information. In the invitational round we ask only for the students’ first names, and request parents’ permission. For those that make it into the Invitational Round, we ask for full names, again with permission. We are never marketing, selling to, or corresponding with children. All contact is through the proxy of the coach.