Wonder League Robotics Competition  |  

Top 7 Tips for Wonder League Coaches

Sep 25, 2017

You’ve Registered to Be a #WLRC Coach … What’s Next?

Our coaches come from all around the world, and are teachers, parents, librarians, and after-school facilitators all volunteering their time and energy to bring coding to life through the Wonder League Robotics Competition. Thank you for signing up to be a Wonder League Coach! We thought we’d address some of the common questions in case you’ve just joined this year’s competition:

Tip #1 — Registering: This year, you need to complete our WLRC Registration Survey to register your team(s). This survey is editable, so please begin it as soon as possible, and you can update information at any time. Make sure to hit SUBMIT at the end of the survey and you will receive a confirmation email with the edit link (contact us via Edmodo messaging if you have any problems). Do watch our video about registering.

Tip #2 — Community: Join one or both of our Coaches’ Cohorts on the free communications platform, Edmodo. Here you can find all of the competition materials, plus communicate with the other coaches (and us!). Read this blog article to join a group on Edmodo and to find out some tricks like modifying when and how to receive notifications.

Tip #3 — Resources: We’ve created a lot of support materials in the way of guides and blog articles; including Mission One! All of it is housed within Edmodo. Simply click into your Coaches’ Cohort, your group, which is listed in the left-hand column. Then you will see a tab labeled “Folders” under the colored banner at the top of the page. Take some time to check out these materials, especially the 1-hour recording of our Getting Started with the WLRC webinar and the Coaches’ Guide!

Click into your group landing page and then click on the FOLDERS tab to find all competition materials: guides, images, blog articles, and more!

Tip #4 — Gridded Mats: Wonder Workshop is not selling a competition mat this year. Instead, you have three choices: buy it, print it, or make it! Read more about some mat options in this blog article.

Tip #5 — Mission One & Mission Two: Mission One Logbook and Mission Two Logbook has been released. You can find both kid-facing logbooks for kids ages 6–8 and ages 9–12 in the FOLDERS section on Edmodo (see tip #3). Decide on how you want to share the information with your teams. You can:

We are working on a Spanish version of the logbooks!

  • Print one logbook per child or print one logbook per team
  • Share the logbook digitally by downloading it onto individual devices
  • Display the instructions to the whole group at once

We are asking that kids document their hard work this year. Reflection is a key skill! In the logbooks, we have provided graphic organizers and questions to help structure their journaling. However, kids can journal and draw in notebooks or capture their thinking via online platforms (like Google Docs/Slides or SeeSaw). The choice is up to your team. This year, the competition runs for an extended amount of time to give teams the flexibility to stretch out or condense their practice times based on their personal schedules. Each mission should take approximately 12 hours to complete.

Tip #6 — Judging: This year, we are not judging the submissions for Mission One, Mission Two, or Mission Three. Instead, we are looking for “evidence” of teams’ successful programs, plus their planning and reflection processes. For those who want to compete for one of the 1,000 spots in the final Invitational Round (and for a chance to win one of the two $5,000 STEM grant grand prizes), you will have to complete all three missions. If more than 1,000 teams complete all three missions, we will go back and judge just Mission Three’s submissions — full details about the judging criteria will be shared when Mission Three is released. Wonder Workshop then will judge this year’s final Invitational Round.

See the Submission Process & Solution Guide to learn how to submit team’s evidence to Wonder Workshop, as well as find recommendations for judging your teams’ work. Guide found within Edmodo’s resource folders (see tip #3).

Tip #7 — Celebrating: This year, we are trying to invite more participation for Mission One, Mission Two, and Mission Three! Several coaches told us last year that they wanted to participate but not necessarily have the pressure of competition. Therefore, we invite you all to participate in as many of the missions as you want, and then we encourage you to celebrate your teams’ accomplishments, mission by mission, within your community. Check our Celebration PackLocal Media Kit, and Community Hosting Guide for ideas and recommendations!

We recently also hosted two 1-hour webinars. Check out Getting Started with the WLRC and WLRC Webinar #2. Thank you again for joining the Wonder League! We look forward to your participation.

Wonder League Robotics Competition FAQ | Year 8

Hello, robotics enthusiasts! If you’re here, you’re probably as excited as we are about the 8th Annual Wonder League Robotics Competition! To help you and your teams have the best possible experience competing this year, we wanted to share answers to some Frequently Asked Questions (FAQ).

Who Can Compete:

Any kid, anywhere in the world, ages 6-8 (Innovator Cup) and 9-12 (Pioneer Cup). There are two age brackets: 6-8 and 9-12 and team members have to fall within the age category at some point during the competition. Participants must be the qualifying age for their bracket on the last day of the competition, but if they gain a year during the competition, that’s OK. They won’t age out! 

Competition Brackets:

  • Innovator Cup (Age 6-8)
  • Pioneer Cup (Age 9-12)

What Makes a Team:

A team is made up of a supervising adult coach, and one or more children (up to 5). That’s right, kids can compete solo, but a coach who is 18+ is needed to help with the submission process. For multi-kid teams, each member must be in the same age bracket. Coaches may have multiple teams and can register all their teams after registering as a coach. Please keep in mind that each team will need a separate Class Connect registration.

Note: Younger students may participate in the 9-12 age category, but please be aware that the missions have been designed with older students and advanced coding skills in mind.

What a Team Needs to Compete:

Class Connect subscription

The team is made up of a supervising adult coach and one to five members

  1. Compatible device
  2. 5′ x 8′ mat of 30cm squares and basic prototyping materials
  3. Teams in 6-8 & 9-12 age brackets will need a Dash robot
  4. Internet access to download and upload materials

Teams will need one Dash robot: https://store.makewonder.com/products/dash

Check Device Compatibility here: https://www.makewonder.com/compatibility

We will be offering a mat image that you are welcome to use and print with your local printer, but teams are absolutely encouraged to make their own if they prefer. For more on how to make your own mat, check out this blog post.

Coaches will, of course, need internet access to download the apps and keep up with the competition as it progresses, and may want to print out some kid-facing materials that we will provide at each stage.

Class Connect Subscription:

To register for the 8th Wonder League Robotics Competition requires a subscription to Class Connect, providing additional resources like standards-aligned content assignable right inside a student’s Blockly app. Learn more about Class Connect here.

If you already have a Class Connect subscription, you have access to register a team, based on your student license amount. If you have more than one team of 5 students, you will need to purchase another Coach Success Pack or consider a larger subscription to accommodate more teams and students.

  1. A Coach Success Pack provides:
    Participation in the WLRC for up to 5 students
    Access to all Missions
    Full access to Class Connect, (including Math Activities and Dash’s Neighborhood), for 5 students and 1 teacher for 7 months
    A discount code for a Dash robot from our online store at https://store.makewonder.com

Please note: Teams will need a physical Dash robot to complete the Missions.
The Coaches’ Dashboard in Class Connect will help our coaches register and manage their team(s). The dashboard will be your one-stop shop for all Wonder League Robotics Competition management. You will be able to access the Coaches’ Corner–where all competition-related content and resources will be hosted–the Heartbeat community forum, and all the submission forms right there on the Dashboard.

Accessing Missions for the Innovator Cup and Pioneer Cup:

Once your purchase is completed for Class Connect, you will receive an email to activate your Class Connect license.

Once this license is activated, you will be able to register yourself as a coach and register your teams. This is done on your portal page under the Robotics Competition tab.

Once your team/teams are registered, you will get an additional email from CoAssemble, our partner hosting the missions this year. This email will state you have been registered for the “2022-2023 Coaches Corner Course”.

Click on the link to be redirected to the CoAssemble website, and you will see the course and can access the Coaches’ Corner Guide as well as the Missions (available November 3, 2022).

Still having trouble accessing all the resources in the Coaches’ Corner? If you have previously had a license to Class Connect and registered as a coach, and have not seen Coaches’ Corner added to your CoAssemble list of courses, please email us at support@makewonder.com, and we will provide assistance.

Last Year’s Missions:

Taking a peek at last year’s missions might help you get a sense of what the competition is like. Just sign in with your Class Connect subscription and register as a coach to take a peek at the previous years by going to the Coaches’ Corner and selecting the desired year.

2022-23 Wonder League Robotics Competition Milestone Dates:

Here are important milestone dates to keep in mind as coaches develop timelines for teams competing in the 2022-23 Wonder League Robotics Competition.

 

  1. October 21, 2022: Student Team Registration Opens
  2. November 3, 2022: Round One Opens + Five Mission Released
  3. January 13, 2023: Student Team Registration Closes
  4. January 27, 2023: Mission Evidence Submission Closes 
  5. January 28-March 5, 2023: Invitational Round Notification 
  6. February 6, 2023: Invitational Round Opens + Final Mission Released
  7. March 24, 2023: Invitational Round Submission Due 
  8. April 10, 2023: People’s Choice Voting Opens 
  9. April 21, 2023: People’s Choice Voting Closes 
  10. May 4, 2023: 2022-23 Wonder League Robotics Competition Winner Announcement

NEW Award Category: WLRC People’s Choice Award

Teams may opt in to participate in the WLRC People’s Choice Award category by creating a :30 second video explaining the Team’s Invitational Round Final Mission solution that will be shared with the community at www.makewonder.com/classroom/robotics-competition/ in an “online crowd vote” competition. The WLRC People’s Choice Award allows teams to share and celebrate their work in the WLRC and encourage community support in voting for their team. This is an optional category for teams to enter and will not impact scoring of the Invitational Round submission as they will be judged by STEM and Coding experts using a published rubric.

Children’s Privacy:

We take our participants’ privacy very seriously and comply with COPPA when collecting any information. In the invitational round we ask only for the students’ first names, and request parents’ permission. For those that make it into the Invitational Round, we ask for full names, again with permission. We are never marketing, selling to, or corresponding with children. All contact is through the proxy of the coach.