Product Updates  |  

Dash & Dot now work with Apple Swift Playgrounds

Oct 29, 2017

Today, we are excited to announce Wonder Workshop’s latest effort to bring the wonders of coding and robotics to every child. Our new integration with Apple’s Swift Playgrounds Playbook gives children (and adults) the ability to see their Playgrounds programming come to life through our robots Dash and Dot.

Wonder Workshop is strongly committed to furthering every child’s education and introducing millions of young students to computer science and STEM concepts. We founded the company with this mission 4 years ago, and it is exciting to see initiatives like “Everyone can code” from Apple that amplifies this message. I’ve seen first-hand the marvel and amazement that children experience when they first realize, “Yes, I can code!” Since day one, the mission at Wonder Workshop has been to bring the wonders of computer science to every single classroom and child. This new integration brings us one step closer to realizing that goal.

The new Dash & Dot Playbook for Swift Playgrounds doesn’t cost a penny and works seamlessly within the Swift Playgrounds — children can easily download it within the iOS app and watch as their coding creations come to life through the lights, sounds, and movements of Dash & Dot. It is our first foray, and it gives children a taste of how they can use Dash’s sensors and capabilities to program a real robot.

We are proud to help pave the way in showcasing the value of coding and robotics to schools across the nation. Already Dash & Dot are in over 8,500 schools worldwide, up from 1,500 just 9 months ago. And this year, thousands of groups of students will participate in our Wonder League Robotics Competition, where kids complete various coding challenges for a chance to win a STEM grant for their school.

Our efforts coupled with Apple’s commitment to donate iPads to 4,500 teachers and 50,000 schools, are bringing us closer to our goal of making computer science and coding accessible for all. The work of our team at Wonder Workshop and Apple is opening new doors of opportunity for millions of children around the world. We plan to add more features and exciting challenges for children and students in the months to come!

Here are the instructions on how to download and use Swift Playground with Dash:

  1. Make sure your iPad is updated to iOS 10. You can check to see what iOS version you have by going to Settings -> General -> Software Update. If you need help updating to iOS 10, check out these steps from Apple.
  2. On your iPad, download the Swift Playgrounds app from the app store. Open the Swift Playgrounds app on your iPad.
  3. On your computer, download the Dash & Dot Playground zip file.
  4. On your computer, double click on the file to unzip it.
  5. On your computer, right click on the DashBook.playgroundbook folder. Then go to Share -> Airdrop. Look for your iPad’s name and drop the file to your iPad.
  6. On your iPad, open the DashBook and press continue. The next step is to follow the directions and connect to your robot! Write your robot’s name in connectToRobot(“Tap to enter name”).

Wonder League Robotics Competition FAQ | Year 8

Hello, robotics enthusiasts! If you’re here, you’re probably as excited as we are about the 8th Annual Wonder League Robotics Competition! To help you and your teams have the best possible experience competing this year, we wanted to share answers to some Frequently Asked Questions (FAQ).

Who Can Compete:

Any kid, anywhere in the world, ages 6-8 (Innovator Cup) and 9-12 (Pioneer Cup). There are two age brackets: 6-8 and 9-12 and team members have to fall within the age category at some point during the competition. Participants must be the qualifying age for their bracket on the last day of the competition, but if they gain a year during the competition, that’s OK. They won’t age out! 

Competition Brackets:

  • Innovator Cup (Age 6-8)
  • Pioneer Cup (Age 9-12)

What Makes a Team:

A team is made up of a supervising adult coach, and one or more children (up to 5). That’s right, kids can compete solo, but a coach who is 18+ is needed to help with the submission process. For multi-kid teams, each member must be in the same age bracket. Coaches may have multiple teams and can register all their teams after registering as a coach. Please keep in mind that each team will need a separate Class Connect registration.

Note: Younger students may participate in the 9-12 age category, but please be aware that the missions have been designed with older students and advanced coding skills in mind.

What a Team Needs to Compete:

Class Connect subscription

The team is made up of a supervising adult coach and one to five members

  1. Compatible device
  2. 5′ x 8′ mat of 30cm squares and basic prototyping materials
  3. Teams in 6-8 & 9-12 age brackets will need a Dash robot
  4. Internet access to download and upload materials

Teams will need one Dash robot: https://store.makewonder.com/products/dash

Check Device Compatibility here: https://www.makewonder.com/compatibility

We will be offering a mat image that you are welcome to use and print with your local printer, but teams are absolutely encouraged to make their own if they prefer. For more on how to make your own mat, check out this blog post.

Coaches will, of course, need internet access to download the apps and keep up with the competition as it progresses, and may want to print out some kid-facing materials that we will provide at each stage.

Class Connect Subscription:

To register for the 8th Wonder League Robotics Competition requires a subscription to Class Connect, providing additional resources like standards-aligned content assignable right inside a student’s Blockly app. Learn more about Class Connect here.

If you already have a Class Connect subscription, you have access to register a team, based on your student license amount. If you have more than one team of 5 students, you will need to purchase another Coach Success Pack or consider a larger subscription to accommodate more teams and students.

  1. A Coach Success Pack provides:
    Participation in the WLRC for up to 5 students
    Access to all Missions
    Full access to Class Connect, (including Math Activities and Dash’s Neighborhood), for 5 students and 1 teacher for 7 months
    A discount code for a Dash robot from our online store at https://store.makewonder.com

Please note: Teams will need a physical Dash robot to complete the Missions.
The Coaches’ Dashboard in Class Connect will help our coaches register and manage their team(s). The dashboard will be your one-stop shop for all Wonder League Robotics Competition management. You will be able to access the Coaches’ Corner–where all competition-related content and resources will be hosted–the Heartbeat community forum, and all the submission forms right there on the Dashboard.

Accessing Missions for the Innovator Cup and Pioneer Cup:

Once your purchase is completed for Class Connect, you will receive an email to activate your Class Connect license.

Once this license is activated, you will be able to register yourself as a coach and register your teams. This is done on your portal page under the Robotics Competition tab.

Once your team/teams are registered, you will get an additional email from CoAssemble, our partner hosting the missions this year. This email will state you have been registered for the “2022-2023 Coaches Corner Course”.

Click on the link to be redirected to the CoAssemble website, and you will see the course and can access the Coaches’ Corner Guide as well as the Missions (available November 3, 2022).

Still having trouble accessing all the resources in the Coaches’ Corner? If you have previously had a license to Class Connect and registered as a coach, and have not seen Coaches’ Corner added to your CoAssemble list of courses, please email us at support@makewonder.com, and we will provide assistance.

Last Year’s Missions:

Taking a peek at last year’s missions might help you get a sense of what the competition is like. Just sign in with your Class Connect subscription and register as a coach to take a peek at the previous years by going to the Coaches’ Corner and selecting the desired year.

2022-23 Wonder League Robotics Competition Milestone Dates:

Here are important milestone dates to keep in mind as coaches develop timelines for teams competing in the 2022-23 Wonder League Robotics Competition.

 

  1. October 21, 2022: Student Team Registration Opens
  2. November 3, 2022: Round One Opens + Five Mission Released
  3. January 13, 2023: Student Team Registration Closes
  4. January 27, 2023: Mission Evidence Submission Closes 
  5. January 28-March 5, 2023: Invitational Round Notification 
  6. February 6, 2023: Invitational Round Opens + Final Mission Released
  7. March 24, 2023: Invitational Round Submission Due 
  8. April 10, 2023: People’s Choice Voting Opens 
  9. April 21, 2023: People’s Choice Voting Closes 
  10. May 4, 2023: 2022-23 Wonder League Robotics Competition Winner Announcement

NEW Award Category: WLRC People’s Choice Award

Teams may opt in to participate in the WLRC People’s Choice Award category by creating a :30 second video explaining the Team’s Invitational Round Final Mission solution that will be shared with the community at www.makewonder.com/classroom/robotics-competition/ in an “online crowd vote” competition. The WLRC People’s Choice Award allows teams to share and celebrate their work in the WLRC and encourage community support in voting for their team. This is an optional category for teams to enter and will not impact scoring of the Invitational Round submission as they will be judged by STEM and Coding experts using a published rubric.

Children’s Privacy:

We take our participants’ privacy very seriously and comply with COPPA when collecting any information. In the invitational round we ask only for the students’ first names, and request parents’ permission. For those that make it into the Invitational Round, we ask for full names, again with permission. We are never marketing, selling to, or corresponding with children. All contact is through the proxy of the coach.