Classroom Best Practice  |  

How to Get Started with Sketch Kit

Apr 24, 2018

A Brand-New Drawing Accessory for Dash & Cue CleverBots

We are thrilled to launch our first accessory in three years, Sketch Kit for Dash and Cue! Sketch Kit encourages kids to write, draw, and innovate with our robots, bringing together coding and creativity. As our founder and CEO, Vikas Gupta, says:

“Sketch Kit brings an entirely new experience to Dash and Cue robots, and we are excited to see the masterpieces coded by children. We were inspired by the creativity of children around the world experimenting by attaching markers with various homegrown contraptions to Dash and Cue robots. We hope the freedom unlocked by Sketch Kit will, in turn, inspire young inventors and creators around the world.”

Kids’ own creative solutions for drawing with Dash.

You can purchase the Sketch Kit for $39.99 — this includes six colored markers, the marker harness for the robots, and 10 project cards. The Wonder Whiteboard Mat is $99.99, or you can purchase the Sketch Pack for the discounted rate of $129.99 — this includes the Sketch Kit + the Wonder Whiteboard Mat!

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Here are some simple steps to get you started:

  1. Go to the app store and download the latest version of our apps: Blockly 2.10.0, Wonder 1.12.0, or Cue app 1.3.
  2. Turn on your robot and pair it to your device.
  3. Roll out the Wonder Whiteboard Mat.
  4. Snap the black harness on the bottom of either Dash or Cue. Attach the ear piece, with the arrow pointing directly up.
  5. Take the cap off one of the six whiteboard markers, and snap the marker into the front triangular holder. Note: Keep track of those marker caps!
  6. Open up a new program within your chosen app. Use the new MARKER UP and MARKER DOWN commands found in the “Accessories” drawer (lefthand menu) to create your program. Note: The marker defaults in the MARKER DOWN position.
  7. Place your robot with Sketch Kit and the marker on the Wonder Whiteboard Mat and try any of the 10 Sketch Kit project cards. Create a square, heart, happy face, or a design of your choice.

During our classroom testing, we learned some great tips and tricks from teachers and students:

  • Consider keeping your Sketch Kit box for easy storage of the six markers, Activity Cards, and Wonder Whiteboard Mat eraser.
  • Draw an alignment mark on the side of Dash’s or Cue’s head to guide students to line up the ear piece correctly. The robot’s head movement is what moves the marker up and down.
  • Keep track of those little marker caps, and remember to cap the markers securely when students are done so that the markers won’t dry up. You could challenge students to create a marker cap holder for Dash or Cue using the Building Brick Connectors and LEGOs.
  • The whiteboard markers work best … on a whiteboard! Our Wonder Whiteboard Mat ($99) has a 10×5 grid of 20 cm squares. The mat is magnetic! And three robots can easily can fit on one mat at a time. The mat rolls up for easy storage, too.
  • Remember to clean your whiteboard mat after each use so that you don’t have marker ghosting. Dry erasers, cloth, or soft tissues work best for cleaning this surface. Wet wipes can be used, but make sure the mat is dry before the robot begins drawing to avoid ink smudges.
  • There is a blank Sketch Kit Activity Card. Photocopy this card and have students create their own design challenges for one another.
  • Preview the brand-new Sketch Kit lesson plans, found in our site’s Lesson Library: Introduction to Sketch Kit, Using Sketch Kit with Dash: Robot Code Breakers, Using Sketch Kit with Cue: The Geometry of Mandalas
  • While creative expression inspires abstract designs, consider cross-curricular connections around letter recognition, geometric shapes, angle measurements, spelling, mapping data, grids, and coordinates.

Find more FAQs on our site, and be sure to watch our recent webinar on Bringing Creativity to STEAM with Drawing and Coding (59:40). You can read more from our CEO, Vikas Gupta, in his blog post, Introducing Sketch Kit: Art that’s drawn by robots, programmed by you.

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Wonder League Robotics Competition FAQ | Year 8

Hello, robotics enthusiasts! If you’re here, you’re probably as excited as we are about the 8th Annual Wonder League Robotics Competition! To help you and your teams have the best possible experience competing this year, we wanted to share answers to some Frequently Asked Questions (FAQ).

Who Can Compete:

Any kid, anywhere in the world, ages 6-8 (Innovator Cup) and 9-12 (Pioneer Cup). There are two age brackets: 6-8 and 9-12 and team members have to fall within the age category at some point during the competition. Participants must be the qualifying age for their bracket on the last day of the competition, but if they gain a year during the competition, that’s OK. They won’t age out! 

Competition Brackets:

  • Innovator Cup (Age 6-8)
  • Pioneer Cup (Age 9-12)

What Makes a Team:

A team is made up of a supervising adult coach, and one or more children (up to 5). That’s right, kids can compete solo, but a coach who is 18+ is needed to help with the submission process. For multi-kid teams, each member must be in the same age bracket. Coaches may have multiple teams and can register all their teams after registering as a coach. Please keep in mind that each team will need a separate Class Connect registration.

Note: Younger students may participate in the 9-12 age category, but please be aware that the missions have been designed with older students and advanced coding skills in mind.

What a Team Needs to Compete:

Class Connect subscription

The team is made up of a supervising adult coach and one to five members

  1. Compatible device
  2. 5′ x 8′ mat of 30cm squares and basic prototyping materials
  3. Teams in 6-8 & 9-12 age brackets will need a Dash robot
  4. Internet access to download and upload materials

Teams will need one Dash robot: https://store.makewonder.com/products/dash

Check Device Compatibility here: https://www.makewonder.com/compatibility

We will be offering a mat image that you are welcome to use and print with your local printer, but teams are absolutely encouraged to make their own if they prefer. For more on how to make your own mat, check out this blog post.

Coaches will, of course, need internet access to download the apps and keep up with the competition as it progresses, and may want to print out some kid-facing materials that we will provide at each stage.

Class Connect Subscription:

To register for the 8th Wonder League Robotics Competition requires a subscription to Class Connect, providing additional resources like standards-aligned content assignable right inside a student’s Blockly app. Learn more about Class Connect here.

If you already have a Class Connect subscription, you have access to register a team, based on your student license amount. If you have more than one team of 5 students, you will need to purchase another Coach Success Pack or consider a larger subscription to accommodate more teams and students.

  1. A Coach Success Pack provides:
    Participation in the WLRC for up to 5 students
    Access to all Missions
    Full access to Class Connect, (including Math Activities and Dash’s Neighborhood), for 5 students and 1 teacher for 7 months
    A discount code for a Dash robot from our online store at https://store.makewonder.com

Please note: Teams will need a physical Dash robot to complete the Missions.
The Coaches’ Dashboard in Class Connect will help our coaches register and manage their team(s). The dashboard will be your one-stop shop for all Wonder League Robotics Competition management. You will be able to access the Coaches’ Corner–where all competition-related content and resources will be hosted–the Heartbeat community forum, and all the submission forms right there on the Dashboard.

Accessing Missions for the Innovator Cup and Pioneer Cup:

Once your purchase is completed for Class Connect, you will receive an email to activate your Class Connect license.

Once this license is activated, you will be able to register yourself as a coach and register your teams. This is done on your portal page under the Robotics Competition tab.

Once your team/teams are registered, you will get an additional email from CoAssemble, our partner hosting the missions this year. This email will state you have been registered for the “2022-2023 Coaches Corner Course”.

Click on the link to be redirected to the CoAssemble website, and you will see the course and can access the Coaches’ Corner Guide as well as the Missions (available November 3, 2022).

Still having trouble accessing all the resources in the Coaches’ Corner? If you have previously had a license to Class Connect and registered as a coach, and have not seen Coaches’ Corner added to your CoAssemble list of courses, please email us at support@makewonder.com, and we will provide assistance.

Last Year’s Missions:

Taking a peek at last year’s missions might help you get a sense of what the competition is like. Just sign in with your Class Connect subscription and register as a coach to take a peek at the previous years by going to the Coaches’ Corner and selecting the desired year.

2022-23 Wonder League Robotics Competition Milestone Dates:

Here are important milestone dates to keep in mind as coaches develop timelines for teams competing in the 2022-23 Wonder League Robotics Competition.

 

  1. October 21, 2022: Student Team Registration Opens
  2. November 3, 2022: Round One Opens + Five Mission Released
  3. January 13, 2023: Student Team Registration Closes
  4. January 27, 2023: Mission Evidence Submission Closes 
  5. January 28-March 5, 2023: Invitational Round Notification 
  6. February 6, 2023: Invitational Round Opens + Final Mission Released
  7. March 24, 2023: Invitational Round Submission Due 
  8. April 10, 2023: People’s Choice Voting Opens 
  9. April 21, 2023: People’s Choice Voting Closes 
  10. May 4, 2023: 2022-23 Wonder League Robotics Competition Winner Announcement

NEW Award Category: WLRC People’s Choice Award

Teams may opt in to participate in the WLRC People’s Choice Award category by creating a :30 second video explaining the Team’s Invitational Round Final Mission solution that will be shared with the community at www.makewonder.com/classroom/robotics-competition/ in an “online crowd vote” competition. The WLRC People’s Choice Award allows teams to share and celebrate their work in the WLRC and encourage community support in voting for their team. This is an optional category for teams to enter and will not impact scoring of the Invitational Round submission as they will be judged by STEM and Coding experts using a published rubric.

Children’s Privacy:

We take our participants’ privacy very seriously and comply with COPPA when collecting any information. In the invitational round we ask only for the students’ first names, and request parents’ permission. For those that make it into the Invitational Round, we ask for full names, again with permission. We are never marketing, selling to, or corresponding with children. All contact is through the proxy of the coach.