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NEW Professional Development Course: Teach Wonder for Middle School Teachers!

Aug 27, 2018

Dr. Katrina Keene, one of Wonder Workshop’s amazing Outreach Managers at ISTE!

This past June, at the ISTE Conference in June, we celebrated the success of our Teach Wonder Professional Learning program with a special “Teach Wonder Day,” where for one day only we offered our professional development (PD) course and robot bundle at a deeply discounted rate to educators. The day was an overwhelming success, with teachers clamoring for more context around the need and best practices for coding and robotics in the classroom.

Half of the orders at ISTE were pre-orders for the Cue robot, which we released last fall, bundled with the professional development course we had in development. So we are excited to announce that we have released the Introduction to Coding and Robotics with Cueonline course as part of our middle school solution! The course contains six 2-hour modules (~12 hours total) that address best practices of learning theory, complement thoughtful instructional design, and impact classroom practices.

Find discounted price for robot + PD online course!

Each course module begins with an introduction and learning objectives for you, the educator, and then wraps up with a concrete connection to our robot. The modules contain a mix of original and curated multimedia content, leveraging expertise and opinions from the field, plus they have multiple checkpoints for reflection via our Discussion Forum and FlipGrid (video reflections).

Take a look at the syllabus, which you can access online at www.teachwonder.com/syllabus:

MODULE 1: The Ever-Changing Edtech Landscape (2 hours)

  • A Call to Action
  • Jargon-wise
  • Agents of Change

MODULE 2: Constructing Student Autonomy (2 hours)

  • Game Changers
  • A Worthy Acronym: PBL
  • Designing Mindsets

MODULE 3: Computer Science Conundrum (2 hours)

  • The Reality of CS Adoption
  • Coding As the New Literacy
  • Equity in Computer Science

MODULE 4: Robots All Around Us (2 hours)

  • What Is a Robot?
  • The History of Robots
  • Tomorrow’s Job Market

MODULE 5: An Interdisciplinary Approach (2 hours)

  • To STEM-finity and Beyond!
  • Collaborative Goals
  • Show What You Know

MODULE 6: Robot Basics 101: Cue (2 hours)

  • Ready for Robot Guts?
  • One Powerful App
  • Time to Get Synced!
  • Content, Content, Content​

Additionally, the course is mobile responsive, so you can sign in and engage whether on your phone, tablet, or laptop — learning just in time and on the go. You also will receive a certificate, showing the 12 hours of seat time, that you can use as needed to showcase the hours you have spent on professional learning:

Our Teach Wonder Professional Learning program originated from our reflection on our in-person training workshops with educators from across the country. Teachers constantly told us just how hungry they were for the WHY, before tackling the WHAT and the HOW of Wonder Workshop’s robots. Core to our mission of inspiring inventors of all ages is a more rapid adoption of computer science principles in 21st-century classrooms; and we can’t do that without the support of teachers who feel prepared, confident, and excited to bring coding and robotics to all classrooms, K-12.

Lastly, joining us in this commitment are more than 20 partners from around the country who are making this course + robot bundle available at a special price to their organization members. Visit our partner pages for more details.

Find more information about all of our Teach Wonder online professional development courses at www.teachwonder.com.

Wonder League Robotics Competition FAQ | Year 8

Hello, robotics enthusiasts! If you’re here, you’re probably as excited as we are about the 8th Annual Wonder League Robotics Competition! To help you and your teams have the best possible experience competing this year, we wanted to share answers to some Frequently Asked Questions (FAQ).

Who Can Compete:

Any kid, anywhere in the world, ages 6-8 (Innovator Cup) and 9-12 (Pioneer Cup). There are two age brackets: 6-8 and 9-12 and team members have to fall within the age category at some point during the competition. Participants must be the qualifying age for their bracket on the last day of the competition, but if they gain a year during the competition, that’s OK. They won’t age out! 

Competition Brackets:

  • Innovator Cup (Age 6-8)
  • Pioneer Cup (Age 9-12)

What Makes a Team:

A team is made up of a supervising adult coach, and one or more children (up to 5). That’s right, kids can compete solo, but a coach who is 18+ is needed to help with the submission process. For multi-kid teams, each member must be in the same age bracket. Coaches may have multiple teams and can register all their teams after registering as a coach. Please keep in mind that each team will need a separate Class Connect registration.

Note: Younger students may participate in the 9-12 age category, but please be aware that the missions have been designed with older students and advanced coding skills in mind.

What a Team Needs to Compete:

Class Connect subscription

The team is made up of a supervising adult coach and one to five members

  1. Compatible device
  2. 5′ x 8′ mat of 30cm squares and basic prototyping materials
  3. Teams in 6-8 & 9-12 age brackets will need a Dash robot
  4. Internet access to download and upload materials

Teams will need one Dash robot: https://store.makewonder.com/products/dash

Check Device Compatibility here: https://www.makewonder.com/compatibility

We will be offering a mat image that you are welcome to use and print with your local printer, but teams are absolutely encouraged to make their own if they prefer. For more on how to make your own mat, check out this blog post.

Coaches will, of course, need internet access to download the apps and keep up with the competition as it progresses, and may want to print out some kid-facing materials that we will provide at each stage.

Class Connect Subscription:

To register for the 8th Wonder League Robotics Competition requires a subscription to Class Connect, providing additional resources like standards-aligned content assignable right inside a student’s Blockly app. Learn more about Class Connect here.

If you already have a Class Connect subscription, you have access to register a team, based on your student license amount. If you have more than one team of 5 students, you will need to purchase another Coach Success Pack or consider a larger subscription to accommodate more teams and students.

  1. A Coach Success Pack provides:
    Participation in the WLRC for up to 5 students
    Access to all Missions
    Full access to Class Connect, (including Math Activities and Dash’s Neighborhood), for 5 students and 1 teacher for 7 months
    A discount code for a Dash robot from our online store at https://store.makewonder.com

Please note: Teams will need a physical Dash robot to complete the Missions.
The Coaches’ Dashboard in Class Connect will help our coaches register and manage their team(s). The dashboard will be your one-stop shop for all Wonder League Robotics Competition management. You will be able to access the Coaches’ Corner–where all competition-related content and resources will be hosted–the Heartbeat community forum, and all the submission forms right there on the Dashboard.

Accessing Missions for the Innovator Cup and Pioneer Cup:

Once your purchase is completed for Class Connect, you will receive an email to activate your Class Connect license.

Once this license is activated, you will be able to register yourself as a coach and register your teams. This is done on your portal page under the Robotics Competition tab.

Once your team/teams are registered, you will get an additional email from CoAssemble, our partner hosting the missions this year. This email will state you have been registered for the “2022-2023 Coaches Corner Course”.

Click on the link to be redirected to the CoAssemble website, and you will see the course and can access the Coaches’ Corner Guide as well as the Missions (available November 3, 2022).

Still having trouble accessing all the resources in the Coaches’ Corner? If you have previously had a license to Class Connect and registered as a coach, and have not seen Coaches’ Corner added to your CoAssemble list of courses, please email us at support@makewonder.com, and we will provide assistance.

Last Year’s Missions:

Taking a peek at last year’s missions might help you get a sense of what the competition is like. Just sign in with your Class Connect subscription and register as a coach to take a peek at the previous years by going to the Coaches’ Corner and selecting the desired year.

2022-23 Wonder League Robotics Competition Milestone Dates:

Here are important milestone dates to keep in mind as coaches develop timelines for teams competing in the 2022-23 Wonder League Robotics Competition.

 

  1. October 21, 2022: Student Team Registration Opens
  2. November 3, 2022: Round One Opens + Five Mission Released
  3. January 13, 2023: Student Team Registration Closes
  4. January 27, 2023: Mission Evidence Submission Closes 
  5. January 28-March 5, 2023: Invitational Round Notification 
  6. February 6, 2023: Invitational Round Opens + Final Mission Released
  7. March 24, 2023: Invitational Round Submission Due 
  8. April 10, 2023: People’s Choice Voting Opens 
  9. April 21, 2023: People’s Choice Voting Closes 
  10. May 4, 2023: 2022-23 Wonder League Robotics Competition Winner Announcement

NEW Award Category: WLRC People’s Choice Award

Teams may opt in to participate in the WLRC People’s Choice Award category by creating a :30 second video explaining the Team’s Invitational Round Final Mission solution that will be shared with the community at www.makewonder.com/classroom/robotics-competition/ in an “online crowd vote” competition. The WLRC People’s Choice Award allows teams to share and celebrate their work in the WLRC and encourage community support in voting for their team. This is an optional category for teams to enter and will not impact scoring of the Invitational Round submission as they will be judged by STEM and Coding experts using a published rubric.

Children’s Privacy:

We take our participants’ privacy very seriously and comply with COPPA when collecting any information. In the invitational round we ask only for the students’ first names, and request parents’ permission. For those that make it into the Invitational Round, we ask for full names, again with permission. We are never marketing, selling to, or corresponding with children. All contact is through the proxy of the coach.