In the Classroom  |  Classroom Best Practice  |  

20+ Winter WONDER-ful Activities for Dash, Dot, & Cue

Nov 29, 2018

There are many ways to reinforce physical coding and applied robotics during this holiday season. You can use these winter wonderland ideas as morning warm-ups or for Friday free time, or you can create rotation stations to tackle them all at once during a classroom celebration. Pick and choose your favorites, or try them all!

It’s Time for a Holiday Bash!

The month of December is ripe for classroom celebrations, beginning with the Hour of Code, December 3-9. Check out our printable Winter WONDERland packets, 50+ pages (yes, f-i-f-t-y pages) of offline and online activities. Go to www.makewonder.com/hourofcode for activities, promotions, a webinar, and a Dancing with the Robots contest — say what?

Learn More

Dancing with the Robots

You heard it correctly! We will be awarding a mirrorball Dash to our favorite dancing robots video. Simply post a video of your robots dancing solo, in a group, or with your students to Twitter @WonderWorkshop with the hashtags #FunWithWonder and #HourofCode. We will pick a Dancing with the Robots winner on New Year’s Day. Read more about December’s video contest here.

Sing Along

Check out this rendition of “Carol of the Bells,” shared last year by one of our #WonderLeague coaches from Estonia. We get chills every time! How can your students harmonize along with the robots on their favorite song? Or would they rather record their voices so that Dash, Dot, and Cue can take center stage?

Robots on Parade

Our robots love to transform into falloons and balloonicles (yes, those are words!). Check out our brand-new @Nearpod lesson plan on re-creating the Macy’s Thanksgiving Day Parade, and simply adapt it for a winter or holiday-themed parade!

Winter Olympics

The Olympics may not be for another year, but there’s no time like the present to practice, practice. Check out a series of activities — from playing the theme song to competing in curling, skating, slalom, ice hockey, bobsledding, and the biathlon — in our Introducing the Newest Olympians blog article.

Snowball Fight!

Draw some (masking tape) lines and take sides! Use the ever-popular Launcher to toss snowballs of different materials — crumpled paper or foil, cotton balls, Ping Pong balls. Determine a point system based on hitting targets of different sizes and from various distances.

Cozy Hats

Feeling crafty? Knit one, purl two to make Dash, Dot, and Cue a cozy winter hat. Robots get cold too, you know!

Binary Ornaments

With some simple colored beads and a pipe cleaner, you can introduce the binary alphabet! Have students code their names or a winter-related spelling word. Use this ASCII Binary Alphabet PDF to get started. Then loop the pipe cleaner to make an ornament or bend it to form a candy cane!

Creative idea and photo from Little Bins for Little Hands.

Holidaze Shapes

Create a holiday tree shape or a dreidel shape on the floor with masking tape. Ask students to use Go, Path, Blockly, or Wonder to move Dash along the tree’s or dreidel’s outline.

Outline a tree using a square and triangle or create a dreidel using a pentagon.

Bring On the Carols!

Music is a natural way to teach coding. Program Dash to play a holiday song using Xylo and the xylophone. Try a simple version of “Jingle Bells” (here’s another video example). Think of moves and spins that might accompany the tunes. Remember, you can sync up five Dash robots to one device to create a marching band! And we hadn’t heard of this holiday robot song before!

Snow Patrol Time

Have Dash use the Bulldozer attachment to push piles of cotton balls (check out the video instructions). Students can build their own attachment with simple DIY materials, too.

Fun activity from the Digital Scoop!

Winter Pageant

Clever idea from the blog, Engage Their Minds

Hold a holiday pageant (see video), where participants dress up in their best winter outfits and answer pageant questions. Ask students to first program their robots with one noun response, an -ing verb response, and a location response. Then surprise the contestants with questions like:

  • What is your favorite piece of winter attire?
  • Which winter sport do you excel at?
  • Where would you like to travel once spring comes?

Edible Constructs

And who doesn’t like a yummy snack? Riff off of this clever robot snack by using milk bottles to make a snowman, a red Hershey’s kiss as a Santa’s hat, or pretzels as reindeer antlers!

The Dash & Dot Show

Then watch this holiday episode of the Dash & Dot Show. Find more episodes in our YouTube playlist.

Want Even More?

What other holiday ideas can you come up with?

  • Can you create your own version of the poem, “The Night Before Christmas”? See this creative programmer’s twist. Or have Dash, Dot, or Cue recite your original poem about coding and robots in an A, B, C, B rhyme scheme.
  • Can Dash use the Launcher to help Santa deliver gifts down a chimney? Create chimneys (think tall boxes!) of different heights and widths. Or use the Bulldozer to push gifts to different locales.
  • Can Dash turn into Rudolph and tow a sleigh carrying Dot?
  • Can Dot, Dash, or Cue tell the story of Hanukkah candles, complete with recordings and blinking eye patterns?
  • Can you wrap Dash or Cue in a dreidel outfit and let it spin?
  • What mischief can Dash and Elf on a Shelf get into? https://twitter.com/Roosloan/status/806126796441845760

Share your winter WONDER-land ideas with us and tag us @WonderWorkshop on Twitter.

Happy Holidays to All!

Wonder League Robotics Competition FAQ | Year 8

Hello, robotics enthusiasts! If you’re here, you’re probably as excited as we are about the 8th Annual Wonder League Robotics Competition! To help you and your teams have the best possible experience competing this year, we wanted to share answers to some Frequently Asked Questions (FAQ).

Who Can Compete:

Any kid, anywhere in the world, ages 6-8 (Innovator Cup) and 9-12 (Pioneer Cup). There are two age brackets: 6-8 and 9-12 and team members have to fall within the age category at some point during the competition. Participants must be the qualifying age for their bracket on the last day of the competition, but if they gain a year during the competition, that’s OK. They won’t age out! 

Competition Brackets:

  • Innovator Cup (Age 6-8)
  • Pioneer Cup (Age 9-12)

What Makes a Team:

A team is made up of a supervising adult coach, and one or more children (up to 5). That’s right, kids can compete solo, but a coach who is 18+ is needed to help with the submission process. For multi-kid teams, each member must be in the same age bracket. Coaches may have multiple teams and can register all their teams after registering as a coach. Please keep in mind that each team will need a separate Class Connect registration.

Note: Younger students may participate in the 9-12 age category, but please be aware that the missions have been designed with older students and advanced coding skills in mind.

What a Team Needs to Compete:

Class Connect subscription

The team is made up of a supervising adult coach and one to five members

  1. Compatible device
  2. 5′ x 8′ mat of 30cm squares and basic prototyping materials
  3. Teams in 6-8 & 9-12 age brackets will need a Dash robot
  4. Internet access to download and upload materials

Teams will need one Dash robot: https://store.makewonder.com/products/dash

Check Device Compatibility here: https://www.makewonder.com/compatibility

We will be offering a mat image that you are welcome to use and print with your local printer, but teams are absolutely encouraged to make their own if they prefer. For more on how to make your own mat, check out this blog post.

Coaches will, of course, need internet access to download the apps and keep up with the competition as it progresses, and may want to print out some kid-facing materials that we will provide at each stage.

Class Connect Subscription:

To register for the 8th Wonder League Robotics Competition requires a subscription to Class Connect, providing additional resources like standards-aligned content assignable right inside a student’s Blockly app. Learn more about Class Connect here.

If you already have a Class Connect subscription, you have access to register a team, based on your student license amount. If you have more than one team of 5 students, you will need to purchase another Coach Success Pack or consider a larger subscription to accommodate more teams and students.

  1. A Coach Success Pack provides:
    Participation in the WLRC for up to 5 students
    Access to all Missions
    Full access to Class Connect, (including Math Activities and Dash’s Neighborhood), for 5 students and 1 teacher for 7 months
    A discount code for a Dash robot from our online store at https://store.makewonder.com

Please note: Teams will need a physical Dash robot to complete the Missions.
The Coaches’ Dashboard in Class Connect will help our coaches register and manage their team(s). The dashboard will be your one-stop shop for all Wonder League Robotics Competition management. You will be able to access the Coaches’ Corner–where all competition-related content and resources will be hosted–the Heartbeat community forum, and all the submission forms right there on the Dashboard.

Accessing Missions for the Innovator Cup and Pioneer Cup:

Once your purchase is completed for Class Connect, you will receive an email to activate your Class Connect license.

Once this license is activated, you will be able to register yourself as a coach and register your teams. This is done on your portal page under the Robotics Competition tab.

Once your team/teams are registered, you will get an additional email from CoAssemble, our partner hosting the missions this year. This email will state you have been registered for the “2022-2023 Coaches Corner Course”.

Click on the link to be redirected to the CoAssemble website, and you will see the course and can access the Coaches’ Corner Guide as well as the Missions (available November 3, 2022).

Still having trouble accessing all the resources in the Coaches’ Corner? If you have previously had a license to Class Connect and registered as a coach, and have not seen Coaches’ Corner added to your CoAssemble list of courses, please email us at support@makewonder.com, and we will provide assistance.

Last Year’s Missions:

Taking a peek at last year’s missions might help you get a sense of what the competition is like. Just sign in with your Class Connect subscription and register as a coach to take a peek at the previous years by going to the Coaches’ Corner and selecting the desired year.

2022-23 Wonder League Robotics Competition Milestone Dates:

Here are important milestone dates to keep in mind as coaches develop timelines for teams competing in the 2022-23 Wonder League Robotics Competition.

 

  1. October 21, 2022: Student Team Registration Opens
  2. November 3, 2022: Round One Opens + Five Mission Released
  3. January 13, 2023: Student Team Registration Closes
  4. January 27, 2023: Mission Evidence Submission Closes 
  5. January 28-March 5, 2023: Invitational Round Notification 
  6. February 6, 2023: Invitational Round Opens + Final Mission Released
  7. March 24, 2023: Invitational Round Submission Due 
  8. April 10, 2023: People’s Choice Voting Opens 
  9. April 21, 2023: People’s Choice Voting Closes 
  10. May 4, 2023: 2022-23 Wonder League Robotics Competition Winner Announcement

NEW Award Category: WLRC People’s Choice Award

Teams may opt in to participate in the WLRC People’s Choice Award category by creating a :30 second video explaining the Team’s Invitational Round Final Mission solution that will be shared with the community at www.makewonder.com/classroom/robotics-competition/ in an “online crowd vote” competition. The WLRC People’s Choice Award allows teams to share and celebrate their work in the WLRC and encourage community support in voting for their team. This is an optional category for teams to enter and will not impact scoring of the Invitational Round submission as they will be judged by STEM and Coding experts using a published rubric.

Children’s Privacy:

We take our participants’ privacy very seriously and comply with COPPA when collecting any information. In the invitational round we ask only for the students’ first names, and request parents’ permission. For those that make it into the Invitational Round, we ask for full names, again with permission. We are never marketing, selling to, or corresponding with children. All contact is through the proxy of the coach.