Wonder League Robotics Competition  |  

The Wonder League’s Top Teams & $5,000 STEAM Grant Grand Prize Winners Announcement

Jun 8, 2020

Year 5's Wonder League Robotics Competition: Quest for the Lost Realm

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If there was ever a year to celebrate the grit, perseverance, creativity, collaboration and passion of our youth – this would be that year. 

This year’s Wonder League teams have been put to the test not only with the challenges set forth by Wonder Workshop and Cartoon Network as they look to help the creek kids from Craig of the Creek solve the greatest mystery of all – the quest for the Lost Realm but due to forces outside their control. 

With a global pandemic displacing many teams from one another due to lockdowns and quarantines, these teams continued to push themselves to find new ways to work together, solve problems, communicate more effectively, and push themselves to complete a journey that they started and refused to give up on. We at Wonder Workshop are humbled and in awe of all these teams have accomplished. 

“In these trying times for communities worldwide, we take inspiration from these children who shine a bright light to the future, with their perseverance, their creativity, and their teamwork. We applaud them, salute them, and thank them -- and the teachers, coaches, and parents who’ve supported them. You make the world a better place for all of us!” - Vikas Gupta, co-founder and CEO of Wonder Workshop

Many of these teams stories and entries brought smiles to our faces when we needed them the most, made us laugh out loud and some even brought us to tears with their tenacity, tenderness and ability to communicate a larger message to all of us about the environment, the importance of community and the message of acceptance for those around them.

Your passion, your creativity, your out-of-the box thinking, your dedication and your heart – all  make us incredibly proud of all that you have accomplished. We are honored to be on this journey with you all. Thank you. 

Teams from across the globe joined this year’s competition and over the past 10 months, we have watched over 4,500 teams from 91 countries test the limits not only of our robots but of themselves. 

Teams had to conduct a robot rescue, stop a snack thief, protect a cardboard city, construct a bridge and unlock the Lost Gate – all to discover the Lost Realm and disable a pesky booby trap. And of course, all be dinnertime!  

Every team that participated in this year’s competition should be proud of what they have accomplished! We know we are! 

And now what we have all been waiting for! We are thrilled to announce this year’s Top 5 teams in each age category and of course our grand grant prize winners! 

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Please take a moment and look at our Honorable Mention Awards. We have had so many incredible teams this year, and although there is no way we can recognize every team, we do want to make sure we highlight some more teams that wowed us with various aspects of their submissions!

The Top 5 in the 6-8 Age Bracket

The Puppy Loving Homebots from the United States. An all girls team.
Team Code Crushers from the United States.
Team Kazulak's Coding Kiddos from the United States, an all boys team.
Team RoboUnicorns from the United States. An all girls team.
Team Warrior from Taiwan. This year's 6-8 Winner!

The Top 5 in The 9-11 Age Bracket

Team Recycle 4 Life from the United States.
The Robos Team from Australia, an all girls team.
Roboscouts Team Wildcats from the United States, an all girls team.
Team Be Bold from the United States.
Team Mountain Explorers from Portugal, an all girls team. This year's 9-11 Winner!

The Top 5 in The 12-14 Age Bracket

The TechSisters Team from the United States, an all girls team.
Team Roaring Robots from the United States, an all boys team.
The Brampton Ninjas Team from Canada.
The Cue Machine from the United States, an all boys team.
Team Endhiran from the United States, this year's 12-14 winner!

Wonder League Robotics Competition FAQ | Year 8

Hello, robotics enthusiasts! If you’re here, you’re probably as excited as we are about the 8th Annual Wonder League Robotics Competition! To help you and your teams have the best possible experience competing this year, we wanted to share answers to some Frequently Asked Questions (FAQ).

Who Can Compete:

Any kid, anywhere in the world, ages 6-8 (Innovator Cup) and 9-12 (Pioneer Cup). There are two age brackets: 6-8 and 9-12 and team members have to fall within the age category at some point during the competition. Participants must be the qualifying age for their bracket on the last day of the competition, but if they gain a year during the competition, that’s OK. They won’t age out! 

Competition Brackets:

  • Innovator Cup (Age 6-8)
  • Pioneer Cup (Age 9-12)

What Makes a Team:

A team is made up of a supervising adult coach, and one or more children (up to 5). That’s right, kids can compete solo, but a coach who is 18+ is needed to help with the submission process. For multi-kid teams, each member must be in the same age bracket. Coaches may have multiple teams and can register all their teams after registering as a coach. Please keep in mind that each team will need a separate Class Connect registration.

Note: Younger students may participate in the 9-12 age category, but please be aware that the missions have been designed with older students and advanced coding skills in mind.

What a Team Needs to Compete:

Class Connect subscription

The team is made up of a supervising adult coach and one to five members

  1. Compatible device
  2. 5′ x 8′ mat of 30cm squares and basic prototyping materials
  3. Teams in 6-8 & 9-12 age brackets will need a Dash robot
  4. Internet access to download and upload materials

Teams will need one Dash robot: https://store.makewonder.com/products/dash

Check Device Compatibility here: https://www.makewonder.com/compatibility

We will be offering a mat image that you are welcome to use and print with your local printer, but teams are absolutely encouraged to make their own if they prefer. For more on how to make your own mat, check out this blog post.

Coaches will, of course, need internet access to download the apps and keep up with the competition as it progresses, and may want to print out some kid-facing materials that we will provide at each stage.

Class Connect Subscription:

To register for the 8th Wonder League Robotics Competition requires a subscription to Class Connect, providing additional resources like standards-aligned content assignable right inside a student’s Blockly app. Learn more about Class Connect here.

If you already have a Class Connect subscription, you have access to register a team, based on your student license amount. If you have more than one team of 5 students, you will need to purchase another Coach Success Pack or consider a larger subscription to accommodate more teams and students.

  1. A Coach Success Pack provides:
    Participation in the WLRC for up to 5 students
    Access to all Missions
    Full access to Class Connect, (including Math Activities and Dash’s Neighborhood), for 5 students and 1 teacher for 7 months
    A discount code for a Dash robot from our online store at https://store.makewonder.com

Please note: Teams will need a physical Dash robot to complete the Missions.
The Coaches’ Dashboard in Class Connect will help our coaches register and manage their team(s). The dashboard will be your one-stop shop for all Wonder League Robotics Competition management. You will be able to access the Coaches’ Corner–where all competition-related content and resources will be hosted–the Heartbeat community forum, and all the submission forms right there on the Dashboard.

Accessing Missions for the Innovator Cup and Pioneer Cup:

Once your purchase is completed for Class Connect, you will receive an email to activate your Class Connect license.

Once this license is activated, you will be able to register yourself as a coach and register your teams. This is done on your portal page under the Robotics Competition tab.

Once your team/teams are registered, you will get an additional email from CoAssemble, our partner hosting the missions this year. This email will state you have been registered for the “2022-2023 Coaches Corner Course”.

Click on the link to be redirected to the CoAssemble website, and you will see the course and can access the Coaches’ Corner Guide as well as the Missions (available November 3, 2022).

Still having trouble accessing all the resources in the Coaches’ Corner? If you have previously had a license to Class Connect and registered as a coach, and have not seen Coaches’ Corner added to your CoAssemble list of courses, please email us at support@makewonder.com, and we will provide assistance.

Last Year’s Missions:

Taking a peek at last year’s missions might help you get a sense of what the competition is like. Just sign in with your Class Connect subscription and register as a coach to take a peek at the previous years by going to the Coaches’ Corner and selecting the desired year.

2022-23 Wonder League Robotics Competition Milestone Dates:

Here are important milestone dates to keep in mind as coaches develop timelines for teams competing in the 2022-23 Wonder League Robotics Competition.

 

  1. October 21, 2022: Student Team Registration Opens
  2. November 3, 2022: Round One Opens + Five Mission Released
  3. January 13, 2023: Student Team Registration Closes
  4. January 27, 2023: Mission Evidence Submission Closes 
  5. January 28-March 5, 2023: Invitational Round Notification 
  6. February 6, 2023: Invitational Round Opens + Final Mission Released
  7. March 24, 2023: Invitational Round Submission Due 
  8. April 10, 2023: People’s Choice Voting Opens 
  9. April 21, 2023: People’s Choice Voting Closes 
  10. May 4, 2023: 2022-23 Wonder League Robotics Competition Winner Announcement

NEW Award Category: WLRC People’s Choice Award

Teams may opt in to participate in the WLRC People’s Choice Award category by creating a :30 second video explaining the Team’s Invitational Round Final Mission solution that will be shared with the community at www.makewonder.com/classroom/robotics-competition/ in an “online crowd vote” competition. The WLRC People’s Choice Award allows teams to share and celebrate their work in the WLRC and encourage community support in voting for their team. This is an optional category for teams to enter and will not impact scoring of the Invitational Round submission as they will be judged by STEM and Coding experts using a published rubric.

Children’s Privacy:

We take our participants’ privacy very seriously and comply with COPPA when collecting any information. In the invitational round we ask only for the students’ first names, and request parents’ permission. For those that make it into the Invitational Round, we ask for full names, again with permission. We are never marketing, selling to, or corresponding with children. All contact is through the proxy of the coach.